Cedarfall lore

The Greenmarch, after the Felling

A river country, a creeping blight, a restless dead and two banners that share one fragile truce.

Velmoran Crown crestTorvayne Compact crest

The realm: the Greenmarch

The Greenmarch is a long river country. Cedar forest covers most of it, with wet meadows in the low ground and grey upland pasture where the soil gives out. The Highmere ridge closes the north. The Ashen Reach closes the south-east, and nothing green has grown there in living memory. The Sorrel River runs down the middle, slow and brown, and floods in Sap whether anyone is ready or not.

People here count years from one night. Dates run Before the Felling (BF) and After the Felling (AF), and the current year is 112 AF. Cedarfall is what most folk call the age since, and it is also the name painted on the first ferry-house sign downriver, which confuses visitors.

The Felling happened at Harrowmere. The Great Cedar there was older than any kingdom's records, and a Velmoran surveyor once spent a whole summer trying to count its rings before giving up. It came down in a dead calm with no axe near it. The morning after, a cold mist sat on the Reach and the people who had been buried there were up and walking. The grave-diggers' guild has never forgiven the Crown for what that did to the trade.

The blight and the Hollow Host

Hollow Host crest: a pale skull with a teal flame.
The Hollow Host sigil, as it appears on the map.

The mist turned into the blight. It greys the grass, sours wells within a season and makes dogs refuse to cross certain fields. It hasn't spread in forty years. It hasn't pulled back either. The edge of it is a bad place to farm and a good place to find abandoned farms, with the doors still on.

What lives inside is called the Hollow Host. Ghouls that have the look of the starved. Wraiths that trail smoke. Banshees, whose cries carry a full day's walk on a still night. Other things nobody has named, since naming them means going close. They are bone-pale with a sickly teal light behind the eyes. Scholars on both sides disagree about nearly everything concerning them, but a few points are settled.

  • The Host stays at its lairs. It has never marched on a town, a keep or an outpost. If you want a fight with it, you go to its door.
  • Lairs come back. Clear one and it sits quiet for a while, then something moves in again. A Torvayne scout once logged the same cellar-lair three times in one year.
  • The Host sits on real wealth: old coin, relics, grain-stores that never rotted, bones of the former kingdom. People raid it because it pays.

Neither the Crown nor the Compact claims to have solved the Host. Each claims to be better at living next to it, and each keeps tallies to prove it.

How two banners came to share one world

Before the Felling there was one power in the Greenmarch, the Velmoran Crown, which held the valley for two centuries with stone roads and sworn lords. After the Felling it pulled behind its walls to stay alive. The frontier towns it left outside the walls stayed alive a different way, by joining up. That became the Torvayne Compact.

For sixty-odd years they barely spoke. Then in 74 AF, in a wet field at Thornfield, both sides signed the Lantern Truce. Nobody liked it. The terms were short. The open frontier belongs to whoever can hold it. Anyone who turns up, from a younger son of a minor lord to a ferry-hand with a debt, may swear to either banner and found a holding. The two banners leave each other's settlements alone, and both are free to raid the Host.

That is the arrangement you step into. Two banners, one enemy that never quite attacks, and a truce held together by suspicion and a shared interest in the roads staying open.

The two factions

Every claimant swears to one banner. The choice shapes your story, your heraldry and the look of your holdings. It never shapes your strength.

Velmoran Crown crest: a brass crown above a pale cedar tree on a navy shield with brass rivets.

The Velmoran Crown

Stand, and the stone stands.

the old royal power of the Greenmarch. Grey ashlar keeps, drilled ranks and a very long memory for debts.

Deep navy, ivory, and tarnished brass.

Read the Velmoran lore
Torvayne Compact crest: a pale boar's head above crossed oak sprigs on a forest green shield with copper-riveted iron.

The Torvayne Compact

Many halls, one road.

a league of frontier towns in the Greenmarch. Timber forts, scouts, tally-boards and arguments held in public.

Forest green, cream, and copper.

Read the Torvayne lore

Outposts: holdings on the frontier

An outpost is a holding a player founds on open ground, away from the home keep. It gathers coin and other resources over time, and you can garrison it with militia and archers. Under the Lantern Truce, building one is how a claimant makes the frontier theirs. You name it, hang your faction's banner on it, and your name shows beside it on the map.

The Crown calls an outpost a Warden's Post and treats it as a bit of the Roll pushed into the wilds. The Compact calls it a Waystead and treats it as a new house on a shared road. The rules are the same for both. Each faction's page says how the story differs.

Reckoning and common terms

Years run from the Felling. Seasons follow the cedar: Budding, Sap, Needlefall and Hollowtide. Hollowtide is deep winter, when the mist is heaviest and everyone tells the old stories whether they want to or not. The Crown records dates in the Roll in ink. The Compact scores them on tally-boards in moot halls. They agree on the year, at least.

Glossary

Ashen Reach
The dead ground in the south-east where the blight started and where most Hollow Host lairs lie.
Blight
The grey stillness that spread from the Reach after the Felling. It sours wells and keeps the Host in place.
Cedar Marks
Stamped cedar-and-brass tokens minted under the Lantern Truce and honored by both banners. Used to hasten works.
Claimant
Anyone who swears to a banner and founds a holding in the Greenmarch. Both factions use the word.
Compact
Short for the Torvayne Compact.
Crown
Short for the Velmoran Crown.
Felling, the
The night the Great Cedar of Harrowmere fell. Year zero.
Greenmarch
The country: the Sorrel valley, its forests, the Highmere ridge and the frontier.
Hollow Host
The ghouls, wraiths, banshees and nameless things bound to the blighted lairs. Both factions raid them. They never attack settlements.
Hollowtide
Deep winter. Thick mist and old stories.
Lair
A Host holding. Cleared lairs go quiet for a time, then the blight remembers them.
Lantern Truce
The 74 AF agreement that lets both banners share the open frontier and leave each other's settlements alone.
Moot
A Torvayne town assembly, held under the town's tally-board.
Outpost
A player-founded frontier holding that gathers coin and resources and can be garrisoned. The Crown says Warden's Post. The Compact says Waystead.
Roll, the
The Crown's register of oaths, titles and debts, kept in the Hall of Rolls.
Sealing
The Velmoran rite of closing a cleared lair with brass-bound stone.
Table, the
The standing council of the Torvayne Compact. Each member town holds one seat.
Tally-board
A Torvayne record of votes, debts and agreements, scored in notches so anyone can read it.
Warden's Post / Waystead
See Outpost.