CCEDARFALL Player Guide

Buildings

Every building, with its cost, build time, requirements and effect at each level.

Last updated 29 October 2026

How buildings work is explained in Your keep.

Overview

BuildingMax builtMax levelNeeds at level 1What it does
Keep15-The heart of your settlement. Raises storage capacity and unlocks higher building levels.
Farm45Keep 1Grows food. Troops and expeditions consume food.
Lumberyard45Keep 1Produces timber, the main construction material.
Quarry45Keep 1Cuts stone for fortifications and higher-level building.
Barracks23Keep 1Houses infantry. Higher levels raise the number of units you can send on one expedition.
Archery Yard13Keep 1Trains archers and expands the number of ranged troops you can send on expeditions.
Rally Hall13Keep 2Expedition capacity and, later, alliance rallies. Planned for a later release.
Watchtower23Keep 2Extends the area you can see and improves scouting. Planned for a later release.
Wall13Keep 2Defensive modifier for future PvP. No effect on PvE expeditions yet.

Plots

Unlocks at Keep levelPlotsCount
10, 1, 2, 3, 4, 5, 6, 7, 89
39, 10, 11, 124

Some buildings' effects are limited today. The Watchtower and Wall descriptions in the data say "planned for a later release": the Wall has no effect on expeditions, and the Rally Hall also prepares alliance rallies.

Levels

Keep

The heart of your settlement. Raises storage capacity and unlocks higher building levels.

LevelCostBuild timeRequiresEffect
1freeinstant-Storage Cap: 2,000, Infantry Slots: 20, Ranged Slots: 10
2320 timber, 200 stone, 20 coin30s-Storage Cap: 4,000, Infantry Slots: 40, Ranged Slots: 20
3720 timber, 450 stone, 30 coin1m-Storage Cap: 7,000, Infantry Slots: 60, Ranged Slots: 30
41,280 timber, 800 stone, 40 coin2m-Storage Cap: 11,000, Infantry Slots: 80, Ranged Slots: 40
52,000 timber, 1,250 stone, 50 coin3m 20s-Storage Cap: 16,000, Infantry Slots: 100, Ranged Slots: 50

Farm

Grows food. Troops and expeditions consume food.

LevelCostBuild timeRequiresEffect
1100 timber, 50 stone15sKeep 1Food Per Hour: 360
2240 timber, 120 stone20sKeep 1Food Per Hour: 720
3540 timber, 270 stone45sKeep 2Food Per Hour: 1,080
4960 timber, 480 stone1m 30sKeep 3Food Per Hour: 1,440
51,500 timber, 750 stone2m 30sKeep 4Food Per Hour: 1,800

Lumberyard

Produces timber, the main construction material.

LevelCostBuild timeRequiresEffect
180 timber, 50 stone15sKeep 1Timber Per Hour: 300
2160 timber, 120 stone20sKeep 1Timber Per Hour: 600
3360 timber, 270 stone45sKeep 2Timber Per Hour: 900
4640 timber, 480 stone1m 30sKeep 3Timber Per Hour: 1,200
51,000 timber, 750 stone2m 30sKeep 4Timber Per Hour: 1,500

Quarry

Cuts stone for fortifications and higher-level building.

LevelCostBuild timeRequiresEffect
1100 timber, 60 stone20sKeep 1Stone Per Hour: 240
2240 timber, 160 stone20sKeep 1Stone Per Hour: 480
3540 timber, 360 stone45sKeep 2Stone Per Hour: 720
4960 timber, 640 stone1m 30sKeep 3Stone Per Hour: 960
51,500 timber, 1,000 stone2m 30sKeep 4Stone Per Hour: 1,200

Barracks

Houses infantry. Higher levels raise the number of units you can send on one expedition.

LevelCostBuild timeRequiresEffect
1120 timber, 80 stone, 20 coin30sKeep 1Infantry Slots: 100, Training Batch Max: 20, Training Speed Pct: 0, Training Queue: 3
2240 timber, 160 stone, 40 coin40sKeep 2Infantry Slots: 200, Training Batch Max: 50, Training Speed Pct: 15, Training Queue: 3
3360 timber, 240 stone, 60 coin1m 30sKeep 3Infantry Slots: 400, Training Batch Max: 100, Training Speed Pct: 30, Training Queue: 3

Archery Yard

Trains archers and expands the number of ranged troops you can send on expeditions.

LevelCostBuild timeRequiresEffect
1150 timber, 100 stone, 30 coin45sKeep 1Ranged Slots: 50, Training Batch Max: 10, Training Speed Pct: 0, Training Queue: 3
2300 timber, 200 stone, 60 coin2mKeep 3Ranged Slots: 100, Training Batch Max: 25, Training Speed Pct: 15, Training Queue: 3
3450 timber, 300 stone, 90 coin3mKeep 4Ranged Slots: 150, Training Batch Max: 50, Training Speed Pct: 30, Training Queue: 3

Rally Hall

Expedition capacity and, later, alliance rallies. Planned for a later release.

LevelCostBuild timeRequiresEffect
1150 timber, 100 stone, 30 coin1mKeep 2Max Expeditions: 1
2300 timber, 200 stone, 60 coin2mKeep 3Max Expeditions: 2
3450 timber, 300 stone, 90 coin3mKeep 4Max Expeditions: 3

Watchtower

Extends the area you can see and improves scouting. Planned for a later release.

LevelCostBuild timeRequiresEffect
1100 timber, 150 stone, 30 coin1mKeep 2Vision Radius: 6
2200 timber, 300 stone, 60 coin2mKeep 3Vision Radius: 8
3300 timber, 450 stone, 90 coin3mKeep 4Vision Radius: 10

Wall

Defensive modifier for future PvP. No effect on PvE expeditions yet.

LevelCostBuild timeRequiresEffect
1100 timber, 200 stone, 30 coin1mKeep 2Defense Bonus Pct: 5
2200 timber, 400 stone, 60 coin2mKeep 3Defense Bonus Pct: 10
3300 timber, 600 stone, 90 coin3mKeep 4Defense Bonus Pct: 15