CCEDARFALL Player Guide

Outposts numbers

Limits, costs, yields and garrison numbers for outposts.

Last updated 29 October 2026

How outposts work: Outposts.

SettingValue
Maximum outposts per player10
Placement radiuswithin 40 tiles of your keep or one of your own outposts
Minimum spacing3 tiles from any other city or outpost
Blocked terrainwater, mountain
Base cost (your first outpost)250 food, 500 timber, 400 stone, 600 coin
Cost growthx1.35 for every outpost you already own (rounded)
Build time10m
Rename cooldown1d
Garrison troop typesMilitia, Archer
Garrison capacitylevel 1: 60 troops
Full garrison yield bonusup to +25%
Coin per hour40 base, +5 per outpost level
Storage before it stops filling24 hours of yield
Garrison size bands shown to otherslight up to 33%, medium up to 66%, then heavy

Cost of each outpost

Outpost numberCost (rounded)
1250 food, 500 timber, 400 stone, 600 coin
2338 food, 675 timber, 540 stone, 810 coin
3456 food, 911 timber, 729 stone, 1,094 coin
4615 food, 1,230 timber, 984 stone, 1,476 coin
5830 food, 1,661 timber, 1,329 stone, 1,993 coin
61,121 food, 2,242 timber, 1,794 stone, 2,690 coin
71,513 food, 3,027 timber, 2,421 stone, 3,632 coin
82,043 food, 4,086 timber, 3,269 stone, 4,903 coin
92,758 food, 5,516 timber, 4,413 stone, 6,619 coin
103,723 food, 7,447 timber, 5,957 stone, 8,936 coin

Bonus resource roll

Bonus resourceChance each hourAmount when it rolls
Food40%15 to 30
Timber35%15 to 30
Stone25%10 to 25