Outposts numbers
Limits, costs, yields and garrison numbers for outposts.
Last updated 29 October 2026
How outposts work: Outposts.
| Setting | Value |
|---|
| Maximum outposts per player | 10 |
| Placement radius | within 40 tiles of your keep or one of your own outposts |
| Minimum spacing | 3 tiles from any other city or outpost |
| Blocked terrain | water, mountain |
| Base cost (your first outpost) | 250 food, 500 timber, 400 stone, 600 coin |
| Cost growth | x1.35 for every outpost you already own (rounded) |
| Build time | 10m |
| Rename cooldown | 1d |
| Garrison troop types | Militia, Archer |
| Garrison capacity | level 1: 60 troops |
| Full garrison yield bonus | up to +25% |
| Coin per hour | 40 base, +5 per outpost level |
| Storage before it stops filling | 24 hours of yield |
| Garrison size bands shown to others | light up to 33%, medium up to 66%, then heavy |
Cost of each outpost
| Outpost number | Cost (rounded) |
|---|
| 1 | 250 food, 500 timber, 400 stone, 600 coin |
| 2 | 338 food, 675 timber, 540 stone, 810 coin |
| 3 | 456 food, 911 timber, 729 stone, 1,094 coin |
| 4 | 615 food, 1,230 timber, 984 stone, 1,476 coin |
| 5 | 830 food, 1,661 timber, 1,329 stone, 1,993 coin |
| 6 | 1,121 food, 2,242 timber, 1,794 stone, 2,690 coin |
| 7 | 1,513 food, 3,027 timber, 2,421 stone, 3,632 coin |
| 8 | 2,043 food, 4,086 timber, 3,269 stone, 4,903 coin |
| 9 | 2,758 food, 5,516 timber, 4,413 stone, 6,619 coin |
| 10 | 3,723 food, 7,447 timber, 5,957 stone, 8,936 coin |
Bonus resource roll
| Bonus resource | Chance each hour | Amount when it rolls |
|---|
| Food | 40% | 15 to 30 |
| Timber | 35% | 15 to 30 |
| Stone | 25% | 10 to 25 |