CCEDARFALL Player Guide

Economy and resources

Starting kit, production rates, storage caps and core rules.

Last updated 29 October 2026

Starting kit

SettingValue
Starting resources750 food, 600 timber, 400 stone, 150 coin
Starting troopsMilitia x100
Starting buildingsKeep level 1
Starting known arearadius 6 tiles around your keep

Production

BuildingProducesPer hour at levels 1 to 5, each buildingAllowed
Farmfood360 / 720 / 1,080 / 1,440 / 1,800x4 buildings
Lumberyardtimber300 / 600 / 900 / 1,200 / 1,500x4 buildings
Quarrystone240 / 480 / 720 / 960 / 1,200x4 buildings

Storage

Keep levelStorage cap
12,000
24,000
37,000
411,000
516,000

Core rules

SettingValue
Ruleset versioncombat-v2
Minimum travel time10s
Scouting cost10 food
Scout speed600 tiles/hour
Combat: maximum rounds8
Combat: seconds per round10
Combat: random varianceplus or minus 10%
Estimate band edges0.6, 1.2
Estimate bandsweak, even, strong
Simultaneous upgrades1
Base vision radius6 tiles
Exploration range / reveal radius12 / 8 tiles
Chunk size32 x 32 tiles
Chunks opened per hour (cap, whole world)16
Minimum distance between new cities32 tiles