CCEDARFALL Player Guide

Resources and production

Food, timber, stone and coin, storage caps, per-hour rates and how production works while you are away.

Last updated 29 October 2026

The four resources

ResourceUsed for
FoodFeeds troops and expeditions. Also part of many costs.
TimberThe main construction material.
StoneFortifications and higher-level construction.
CoinEarned mainly from camps and outposts; used for upgrades and services.

Production per hour

Farms, lumberyards and quarries each produce a fixed amount per hour that rises with level. Build them first.

BuildingProducesPer hour at levels 1 to 5, each buildingAllowed
Farmfood360 / 720 / 1,080 / 1,440 / 1,800x4 buildings
Lumberyardtimber300 / 600 / 900 / 1,200 / 1,500x4 buildings
Quarrystone240 / 480 / 720 / 960 / 1,200x4 buildings

Your resource bar shows the current rate for each resource.

Lazy production: it works while you are offline

The server does not tick every second for every player. Instead it works out what you earned from the time that has passed whenever you look, or when something spends or collects. The result is the same as if it had been running the whole time, so you earn while you sleep.

Storage caps

Your Keep sets the storage cap. Production stops when a resource reaches the cap, and extra production is lost, so spend before you fill up.

Keep levelStorage cap
12,000
24,000
37,000
411,000
516,000

Starting kit

SettingValue
Starting resources750 food, 600 timber, 400 stone, 150 coin
Starting troopsMilitia x100
Starting buildingsKeep level 1
Starting known arearadius 6 tiles around your keep

See Economy and resources for more numbers.